#pragma once

#include <GL\freeglut.h>
#include "object3D.h"

class Cylinder : public Object3D
{

public:
	Cylinder(float radius,float height,int sides);
	~Cylinder();

	void Render();

	float GetRadius();
	void SetRadius(float radius);

	float GetHeight();
	void SetHeight(float height);

	int GetSides();
	void SetSides(int sides);

private:

	float m_radius;
	float m_height;
	int m_sides;

};